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I haven’t checked if this bug is present in all cave levels, but for Cave 17, stage 5, if you are autoplaying and the pigs are knocked out before all three birds have taken a turn, the remaining birds then take their remaining turn from the previous wave on the pigs entering for the next wave. For example, say you have Wizard, Captain, and Rogues as your team, and the two pigs on Wave 2 are defeated after Wizard takes his turn. Then Captain and Rogues will attack the incoming pigs from Wave 3 as their final moves on the last turn from Wave 2 so that one of the incoming Wave 3 pigs will already have sticky goo on it.
It’s kind of amusing, in a quaint, “awwww those lovable rascals at Chimera can’t even begin to do the most minimal beta testing of their game” kind of way.
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