Illusionist – Chuck's 6th class

Attack: Dancing Spark - Deals 80% (of Chuck's base attack) damage to target foe, and inflicts Spark debuff. Whenever this foe takes damage, all other foes take 25% of that damage. Very similar to this skill from another game. Support: Mirror Image - Target ally gains a shadow clone that lasts 2 turns. When this ally attacks, the clone also attacks for 50% power. Very similar to this skill from another game. * I saw that a lot of people do not like Sonic in the current event. Sonic has the same skills as Illusionist, but not Chuck's rage attack. * Illusionist is a niche class like Marksmen and requires a specific team composition to function properly. * Like Marksmen, the damage contribution comes from Chuck's allies, not Chuck himself. Thus this class works very well with Vitality offhands like the Reborn and Twin Lightning sets. If Chuck is the last ally standing, Illusionist is Chuck's lowest damage output class. * Illusionist works very well against big bosses with weak summons or other small-fry foes since you will want to focus on the foe that receives the Spark debuff. Bosses in Chronicle Caves are great because they usually summon foes, and need high single-target damage to take out. Also works well in Arena if you focus on the banner. * Consider this team: Samurai, Illusionist, Marksmen. Mirror Red, apply Marksmen's debuff on the boss, Spark the boss, then watch as Red fills your screen with red numbers. In this case, the Time Leap set works to give Chuck a chance to act again, since Mirror Image only lasts 2 turns. Some extra math! Samurai versus Stone Guard: Assuming all level 50 and rank 12 classes, Red w/ Dragon Breath, Marksmen w/ Beep Attack, and Illusionist w/ any set... Samurai vs Stone Guard 1335 | 1602 : base attack 1146 | 0764 : damage from Barbs 2481 | 2366 : total damage of the above 0667 | 0801 : damage of Mirror Image 1146 | 0764 : damage from Barbs 4294 | 3931 : total damage w/ Marksmen's debuff and Illusionist's buff Illusionist paired with Samurai and Marksmen means that when Samurai attacks a foe, he will deal 4294 damage to that foe, and all other foes will take 1074 damage. Numbers will vary between each player when you consider things like Blues using Save Me, banner boosts, using Cannoneer instead of Samurai, etc.
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