List & Pics of All Energonicons

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  • UPDATE
    ~~~~~~~
    Posting updates here creates a burden for AB-Nest admins because of the number of pictures and the fact that this is a sticky post. So future minor updates will be posted as a REPLY, and only major updates will be included HERE.
    ————————————————————————
    Several updates back, the silo was made much smaller (e.g. 5SR max) and the gem yields in the lab were reduced to 40% of what they once were (e.g. max of 20 gems for 3SR). All the recipes work the same to get the Energonicons, but these changes render the gem farming strategies, at the bottom of this guide, virtually unusable. Which of course was Rovio’s intention.

    Because the “Updating Your Progress” bug is partly caused by the number of materials, try to make SURE your game is connected to FB/GC before touching the silo, missions, or the lab. Rovio has finally implemented a stop-gap, explained HERE. There are other work-arounds posted but none of these seem to work 100% for all players.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This guide shows how to unlock all 48 (currently available) ENERGONICONS. The basic method to unlock them is:

    1) Tap to enter Professor Pig’s Lab under large metal pig dome.

    2) Feed Professor Pig’s machine 3 materials. These can any combination, all the same, all 3 different, 2 + 1, etc. There are specific combinations, discussed below, but the order does not matter.

    The materials are stored in your silo:

    AUTOBOT (BIRD) SIDE:
    AUTOBOT

    BIRDIUM (BI)
    BIRDIUM

    AUTOCOG (AG)
    AUTOCOG

    ANGER CHIP (AC)
    ANGER CHIP

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    DECEPTICON (PIG) SIDE:
    DECEPTICON

    PIG IRON (PI)
    PIG IRON

    DECEPTIGEAR (DG)
    DECEPTIGEAR

    BADNESS PROCESSOR (BP)
    BADNESS PROCESSOR

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    And lastly, SUPER RAREIUM (SR)
    SUPER RAREIUM

    .

    3) The output of the machine is then 5 different “items”, shown on the 5 little screens, including
    – Coins
    – Gems
    – Materials
    – EnergonIcons

    4) You are randomly awarded one of the five. It is not known if each of the 5 have equal probability.

    5) If you don’t like what you got, you then may choose to “RETRY” by paying gems
    – 1st retry, 5 gems
    – 2nd, 10 gems
    – 3rd, 20 gems
    – 4th (last) try, 40 gems, the 5th item is immediately awarded

    Each time you RETRY, the screen for the item you rejected, goes blank, and the next roll of the dice only includes the remaining items.

    6) If you are awarded an Energonicon, it is permanent and can be used within all future levels by any bot.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Here are the four pages of ENERGONICONS. You can view these pages as follows:
    – Select a level to play
    – In the “choose your energonicon” screen, tap on the small magnifying glass

    p1
    Es new p1

    p2
    Es new p2

    p3
    Es new p3

    p4
    Es new p4

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    All 48 EnergonIcons:

    #01: STRIKEBOT
    01 Strikebot

    #02: ELECTROBLAST
    02 Electroblast

    #03: LAZERBLAST
    04 Lazerblast

    #04: DOUBLESLAM
    45 Doubleslam

    #05: GOLDBRICK
    09 Goldbrick

    #06: FIREBLAST
    48 Fireblast.png

    #07: CONFUDDLEBOT
    14 ConfuddleBot

    #08: IONIZOR
    16 Ionizor

    #09: LAZERPHAZOR
    17 Lazerphazor

    #10: P-SHOOTER
    18 P-Shooter

    #11: MADBOT
    19 Madbot

    #12: POWERSHOCK
    22 Powershock

    #13: LIGHTNINGSLAM
    27 LightningSlam

    #14: THUNDERBOLT
    28 Thunderbolt

    #15: 3-FORCE
    30 3-Force

    #16: ENERGYBLAST
    31 Energyblast

    #17: FOCUSFIRE
    32 Focusfire

    #18: SPLINTER
    33 Splinter

    #19: MEGABLAST
    35 MegaBlast

    #20: PULSAR
    43 Pulsar

    #21: FASTFIRE
    36 Fastfire

    #22: STORMBLAST
    29 StormBlast

    #23: WAVEBURST
    23 Waveburst

    #24: BUBBLEBOT
    20 Bubblebot

    #25: BUBBLEPOP
    21 Bubblepop

    #26: DRILLSMASH
    15 Drillsmash

    #27: REFLECTRON
    08 Reflectron

    #28: SHIELDOR
    03 Shieldor

    #29: BOOMSHAKE
    05 Boomshake

    #30: POWERBOT
    10 Powerbot

    #31: EVAPORTRON
    11 Evaportron

    #32: SUB-WOOFER
    24 SubWoofer

    #33: ANTIGRAV
    25 Antigrav

    #34: SUBSPACE
    26 Subspace

    #35: ENERBOT
    12 Enerbot

    #36: STONECUTTER
    34 StoneCutter

    #37: SNIPERNAUT
    38 Snipernaut

    #38: MORTARNIK
    40 Mortarnik

    #39: CLUSTERBURST
    44 Clusterburst

    #40: GRAVITRON
    42 Gravitron

    #41: HEALTHPACK
    06 HealthPack

    #42: GHOSTBOT
    07 Ghostbot

    #43: RAPIDFIRE
    37 Rapidfire

    #44: PHOTOBLAST
    39 Photoblast

    #45: LAVATRON
    46 Lavatron

    #46: GOLDSLAM
    13 Goldslam

    #47: PIGGYBLAST
    47 PiggyBlast

    #48: GLASSOR
    41 Glassor

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Recipes for obtaining all the ENERGONICONS …

    ~~~~~~~~~~~~~~~
    ENERGONICONS
    ~~~~~~~~~~~~~~~
    PI = PIG IRON
    DG = DECEPTIGEAR
    BP = BADNESS PROCESSOR
    BI = BIRDIUM
    AG = AUTOCOG
    AC = ANGER CHIP
    SR = SUPER RAREIUM
    ———————————————————————————-
    Energonicon #s : Name – – Description (# stars) = RECIPE(s)
    ———————————————————————————-

    #01: STRIKEBOT – – Calls in air support! (Old default item) (1★) = (DEFAULT)
    #02: ELECTROBLAST – – Activates a paralyzing EMP! (Old default item) (1★) = (DEFAULT)
    #03: LAZERBLAST – – Laser sentry blasts. (1★) = 2xPI, 1xAG _or_ 2xDG, 1xBI _or_ 2xBI, 1xSR
    #04: DOUBLESLAM – – Fires two powerful explosives! (1★) = 1xPI, 2xBI _or_ 1xBP, 2xBI _or_ 1xDG, 1xBP, 1xAG _or_ 2xAG, 1xSR
    #05: GOLDBRICK – – Multiplies collected Coins! (1★) = 1xPI, 1xBI, 1xAC _or_ 1xBP, 1xAG, 1xAC _or_ 1xPI, 2xAC _or_ 1xBI, 2xAC
    #06: FIREBLAST – – Burns everything to the ground! (1★) = 1xPI, 1xDG, 1xAC _or_ 1xDG, 2xAG _or_ 3xBI
    #07: CONFUDDLEBOT – – Generates an IQ sapping energy field. (1★) = 1xBI, 1xAC, 1xSR _or_ 1xBP, 2xAC
    #08: IONIZOR – – Fires focused laser blasts (1★) = 1xPI, 2xAG _or_ 1xDG, 2xBI _or_ 1xBI, 1xAG, 1xAC
    #09: LAZERPHAZOR – – Shoots fast blasts of phased light. (1★) = 2xBI, 1xAG _or_ 2xBI, 1xAC _or_ 2xAG, 1xAC _or_ 1xBP, 1xAG, 1xSR
    #10: P-SHOOTER – – Sprays laser blasts at enemies! (1★) = 2xPI, 1xBP _or_ 1xPI, 2xDG _or_ 1xPI, 1xDG, 1xBI
    #11: MADBOT – – Unleashes a flurry of energy blasts. (1★) = 2xPI, 1xDG _or_ 3xDG _or_ 2xDG, 1xSR _or_ 1xDG, 1xBP, 1xBI
    #12: POWERSHOCK – – Creates a powerful shockwave! (1★) = 1xPI, 2xSR _or_ 2xBP, 1xAG
    #13: LIGHTNINGSLAM – – Strikes enemies and towers with lightning! (1★) = 1xPI, 1xBP, 1xBI _or_ 2xDG, 1xAG _or_ 1xBP, 1xBI, 1xAG _or_ 3xAG
    #14: THUNDERBOLT – – Destroys with powerful blasts of static electricity. (1★) = 1xPI, 1xSR, 1xAG _or_ 1xDG, 1xBI, 1xAG _or_ 1xBI, 1xAG, 1xSR
    #15: 3-FORCE – – Blasts a trio of destructive energy! (1★) = 3xPI _or_ 1xDG, 1xAG, 1xSR
    #16: ENERGYBLAST – – Releases rapid-fire energy blasts! (1★) = 2xPI, 1xAC _or_ 2xPI, 1xSR _or_ 1xPI, 1xDG, 1xBP _or_ 1xPI, 1xBP, 1xAC
    #17: FOCUSFIRE – – Shoots rapid and focused blasts! (1★) = 1xPI, 1xBP, 1xAG _or_ 1xPI, 1xSR, 1xBI _or_ 1xPI, 2xBP
    #18: SPLINTER – – Launches strong blasts to cut through wood! (1★) = 2xDG, 1xAC
    #19: MEGABLAST – – Launches highly explosive warheads! (1★) = 1xPI, 1xBI, 1xAG _or_ 1xDG, 1xBP, 1xBI _or_ 1xDG, 1xBI, 1xAC _or_ 1xBI, 2xAG _or_ 1xDG, 1xBI, 1xSR
    #20: PULSAR – – Uses a tractor beam to pull down towers! (1★) = 1xPI, 1xAG, 1xAC _or_ 1xDG, 2xAC _or_ 2xBP, 1xBI
    #21: FASTFIRE – – Launches barrage of missiles! (2★) = 1xPI, 2xAC _or_ 2xAC, 1xSR
    #22: STORMBLAST – – Summons epic lightning storms! (2★) = 3xAC
    #23: WAVEBURST – – Screeches ultra-sonic blasts! (2★) = 2xPI, 1xBI _or_ 1xPI, 1xDG, 1xAG
    #24: BUBBLEBOT – – An explosive bubble generator (2★) = 1xAG, 1xAC, 1xSR _or_ 2xAG, 1xAC
    #25: BUBBLEPOP – – Inflates bubbles of energy to blast enemies! (2★) = 1xDG, 1xAC, 1xSR _or_ 2xBP, 1xBI
    #26: DRILLSMASH – – Uses penetrating beams to blast through blocks! (2★) = 1xBP, 1xBI, 1xSR _or_ 1xBP, 1xAG, 1xSR
    #27: REFLECTRON – – Returns damage to the sender! (2★) = 1xDG, 1xAG, 1xAC _or_ 1xBP, 1xBI, 1xAC
    #28: SHIELDOR – – Activates a protective energy shield. (Old default item) (2★) = (DEFAULT)
    #29: BOOMSHAKE – – Creates devastating earthquakes! (2★) = 1xPI, 1xBP, 1xAC _or_ 1xDG, 1xAG, 1xSR
    #30: POWERBOT – – Multiplies the Transformer’s damage! (2★) = 1xPI, 1xDG, 1xSR _or_ 2xDG, 1xAC
    #31: EVAPORTRON – – Makes blocks vanish! (2★) = 1xBI, 2xAC _or_ 1xAG, 2xAC
    #32: SUB-WOOFER – – Shakes towers with Earth-shattering bass! (2★) = 1xDG, 2xBP _or_ 2xBP, 1xAC
    #33: ANTIGRAV – – Punches holes in time and space. (2★) = 1xPI, 2xBP _or_ 1xDG, 2xSR
    #34: SUBSPACE – – Creates crushing gravitational singularities (2★) = 1xPI, 1xBP, 1xSR _or_ 2xDG, 1xBP
    #35: ENERBOT – – Absorbs energy from enemies! (2★) = 1xDG, 1xBP, 1xAG _or_ 1xDG, 1xBP, 1xSR _or_ 1xDG, 1xBI, 1xSR
    #36: STONECUTTER – – Cuts through stone with shards of energy! (2★) = 2xDG, 1xSR _or_ 3xBP
    #37: SNIPERNAUT – – Snipes with a beam of photons! (2★) = 2xBP, 1xSR _or_ 1xDG, 2xAC
    #38: MORTARNIK – – Summons orbital defence cannons. (2★) = 1xBP, 2xAG _or_ 1xBI, 2xSR
    #39: CLUSTERBURST – – Sends a cluster of explosives to destroy any enemy! (2★) = 2xAG, 1xSR _or_ 1xAG, 2xSR
    #40: GRAVITRON – – Fires pulses of anti-gravity. (2★) = 1xPI, 1xSR, 1xAC _or_ 1xDG, 1xBP, 1xAC
    #41: HEALTHPACK – – Repairs Transformers during battle! (3★) = 1xBP, 2xAC _or_ 1xAG, 2xSR _or_ 1xAC, 2xSR
    #42: GHOSTBOT – – Turns Transformers invisible! (3★) = 2xBP, 1xSR _or_ 1xBP, 2xSR
    #43: RAPIDFIRE – – Unleashes a storm of missiles! (3★) = 2xAC, 1xSR _or_ 1xBP, 1xAC, 1xSR _or_ 1xBI, 2xSR
    #44: PHOTOBLAST – – Unleashes rapid-fire photon beams! (3★) = 2xBP, 1xAC _or_ 3xSR
    #45: LAVATRON – – Uses huge balls of lava to obliterate the enemy! (4★) = 1xBP, 2xSR
    #46: GOLDSLAM – – Forge coins from Energon. (4★) = 1xBP, 1xAC, 1xSR
    #47: PIGGYBLAST – – Calls minion pigs into the fight! (4★) = 3xSR
    #48: GLASSOR – – Rains Destruction from the skies! (4★) = 1xAC, 2xSR

    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    HIGH RARITY / MOST USEFUL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    4 STARS:
    46: GOLDSLAM – – Forge coins from Energon. (4★) = 1xBP, 1xSR, 1xAC
    Use when you expect the level to have a lot buildings/trees/rocks you will need to shoot to convert back to normal, which collects Energon. It converts the Energon to gold. Each level 3 use generates 400 gold.

    48: GLASSOR – – Rains Destruction from the skies! (4★) = 2xSR, 1xAC
    Use especially when your bot is a “sharp-shooter” & you need a broad-coverage weapon to help destroy block towers.

    45: LAVATRON – – Uses huge balls of lava to obliterate the enemy! (4★) = 1xBP, 2xSR
    Hurls the same magma/fire balls as the walking towers. Not as effective as Glassor or Photoblast.

    47: PIGGYBLAST – – Calls minion pigs into the fight! (4★) = 3xSR
    Hurls pigs instead of magma balls. Use for a laugh, but not as effective as Glassor or Photoblast.

    – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
    3 STARS:
    41: HEALTHPACK – – Repairs Transformers during battle! (3★) = 1xBP, 2xAC _or_ 2xSR, 1xAG _or_ 2xSR, 1xAC
    Little benefit unless charged to level 3.

    42: GHOSTBOT – – Turns Transformers invisible! (3★) = 2xBP, 1xSR _or_ 1xBP, 2xSR
    Seemingly little benefit even fully charged.

    43: RAPIDFIRE – – Unleashes a storm of missiles! (3★) = 1xSR, 2xAC _or_ 1xBP, 1xSR, 1xAC _or_ 2xSR, 1xBI
    Similar to High Octane Bumblebee.

    44: PHOTOBLAST – – Unleashes rapid-fire photon beams! (3★) = 2xBP, 1xAC _or_ 3xSR
    Use especially when your bot fires a broad coverage weapon & you need a sharp-shooter weapon to kill flying pigs, mortars, etc.

    – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
    HONORABLE MENTION:
    28: SHIELDOR – – Activates a protective energy shield. (Old default item) (2★) = (DEFAULT)
    Probably the best defensive item.

    05: GOLDBRICK – – Multiplies collected Coins! (1★) = 1xPI, 2xAC _or_ 1xBI, 2xAC
    Very useful with high level bots that do not need supplemental offense or defense. Use when you expect the level to have a lot of the yellow/gold Energon Cubes (maximizes coins). Charged to level 1 = 2X, level 2 = 3X and level 3 = 4X.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    There are a total of 84 recipes. This is derived from combinations of 3, from 7, where repeats are allowed, but order does not matter.
    Energonicon Recipe Combos

    ~~~~~~~~
    RECIPES
    ~~~~~~~~
    PI = PIG IRON
    DG = DECEPTIGEAR
    BP = BADNESS PROCESSOR
    BI = BIRDIUM
    AG = AUTOCOG
    AC = ANGER CHIP
    SR = SUPER RAREIUM
    —————————————————–
    If you already have an claimed Energonicon from a specific recipe, that recipe will not yield that Energonicon again. However, you can receive a duplicate Energonicon from an alternate recipe. Lastly, some recipes yield 2 different Energonicons.
    —————————————————–
    Recipe # / Recipe = E#s, Energonicon
    —————————————————–
    1) 3xPI = #15, 3-FORCE
    2) 2xPI, 1xDG = #11, MADBOT
    3) 2xPI, 1xBP = #10, P-SHOOTER
    4) 2xPI, 1xBI = #23, WAVEBURST
    5) 2xPI, 1xAG = #3, LAZERBLAST
    6) 2xPI, 1xAC = #16, ENERGYBLAST
    7) 2xPI, 1xSR = #16, ENERGYBLAST
    8) 1xPI, 2xDG = #10, P-SHOOTER
    9) 1xPI, 1xDG, 1xBP = #16, ENERGYBLAST
    10) 1xPI, 1xDG, 1xBI = #10, P-SHOOTER
    11) 1xPI, 1xDG, 1xAG = #23, WAVEBURST
    12) 1xPI, 1xDG, 1xAC = #6, FIREBLAST
    13) 1xPI, 1xDG, 1xSR = #30, POWERBOT
    14) 1xPI, 2xBP = #33, ANTIGRAV _or_ = #17, FOCUSFIRE
    15) 1xPI, 1xBP, 1xBI = #13, LIGHTNINGSLAM
    16) 1xPI, 1xBP, 1xAG = #17, FOCUSFIRE
    17) 1xPI, 1xBP, 1xAC = #29, BOOMSHAKE _or_ = #16, ENERGYBLAST
    18) 1xPI, 1xBP, 1xSR = #34, SUBSPACE
    19) 1xPI, 2xBI = #4, DOUBLESLAM
    20) 1xPI, 1xBI, 1xAG = #19, MEGABLAST
    21) 1xPI, 1xBI, 1xAC = #5, GOLDBRICK
    22) 1xPI, 1xSR, 1xBI = #17, FOCUSFIRE
    23) 1xPI, 2xAG = #8, IONIZOR
    24) 1xPI, 1xAG, 1xAC = #20, PULSAR
    25) 1xPI, 1xSR, 1xAG = #14, THUNDERBOLT
    26) 1xPI, 2xAC = #21, FASTFIRE _or_ = #5, GOLDBRICK
    27) 1xPI, 1xSR, 1xAC = #40, GRAVITRON
    28) 1xPI, 2xSR = #12, POWERSHOCK
    29) 3xDG = #11, MADBOT
    30) 2xDG, 1xBP = #34, SUBSPACE
    31) 2xDG, 1xBI = #3, LAZERBLAST
    32) 2xDG, 1xAG = #13, LIGHTNINGSLAM
    33) 2xDG, 1xAC = #18, SPLINTER _or_ = #30, POWERBOT
    34) 2xDG, 1xSR = #36, STONECUTTER _or_ = #11, MADBOT
    35) 1xDG, 2xBP = #32, SUB-WOOFER
    36) 1xDG, 1xBP, 1xBI = #19, MEGABLAST _or_ = #11, MADBOT
    37) 1xDG, 1xBP, 1xAG = #35, ENERBOT _or_ = #4, DOUBLESLAM
    38) 1xDG, 1xBP, 1xAC = #40, GRAVITRON
    39) 1xDG, 1xBP, 1xSR = #35, ENERBOT
    40) 1xDG, 2xBI = #8, IONIZOR
    41) 1xDG, 1xBI, 1xAG = #14, THUNDERBOLT
    42) 1xDG, 1xBI, 1xAC = #19, MEGABLAST
    43) 1xDG, 1xBI, 1xSR = #35, ENERBOT _or_ = #19, MEGABLAST
    44) 1xDG, 2xAG = #6, FIREBLAST
    45) 1xDG, 1xAG, 1xAC = #27, REFLECTRON
    46) 1xDG, 1xAG, 1xSR = #29, BOOMSHAKE _or_ = #15, 3-FORCE
    47) 1xDG, 2xAC = #20, PULSAR _or_ = #37, SNIPERNAUT
    48) 1xDG, 1xAC, 1xSR = #25, BUBBLEPOP
    49) 1xDG, 2xSR = #33, ANTIGRAV
    50) 3xBP = #36, STONECUTTER
    51) 2xBP, 1xBI = #25, BUBBLEPOP _or_ = #20, PULSAR
    52) 2xBP, 1xAG = #12, POWERSHOCK
    53) 2xBP, 1xAC = #44, PHOTOBLAST _or_ = #32, SUB-WOOFER
    54) 2xBP, 1xSR = #37, SNIPERNAUT _or_ = #42, GHOSTBOT
    55) 1xBP, 2xBI = #4, DOUBLESLAM
    56) 1xBP, 1xBI, 1xAG = #13, LIGHTNINGSLAM
    57) 1xBP, 1xBI, 1xAC = #27, REFLECTRON
    58) 1xBP, 1xBI, 1xSR = #26, DRILLSMASH
    59) 1xBP, 2xAG = #38, MORTARNIK
    60) 1xBP, 1xAG, 1xAC = #5, GOLDBRICK
    61) 1xBP, 1xAG, 1xSR = #26, DRILLSMASH _or_ = #9, LAZERPHAZOR
    62) 1xBP, 2xAC = #41, HEALTHPACK _or_ = #7, CONFUDDLEBOT
    63) 1xBP, 1xAC, 1xSR = #46, GOLDSLAM _or_ = #43, RAPIDFIRE
    64) 1xBP, 2xSR = #45, LAVATRON _or_ = #42, GHOSTBOT
    65) 3xBI = #6, FIREBLAST
    66) 2xBI, 1xAG = #9, LAZERPHAZOR
    67) 2xBI, 1xAC = #9, LAZERPHAZOR
    68) 2xBI, 1xSR = #3, LAZERBLAST
    69) 1xBI, 2xAG = #19, MEGABLAST
    70) 1xBI, 1xAG, 1xAC = #8, IONIZOR
    71) 1xBI, 1xAG, 1xSR = #14, THUNDERBOLT
    72) 1xBI, 2xAC = #31, EVAPORTRON _or_ = #5, GOLDBRICK
    73) 1xBI, 1xAC, 1xSR = #7, CONFUDDLEBOT
    74) 1xBI, 2xSR = #38, MORTARNIK _or_ = #43, RAPIDFIRE
    75) 3xAG = #13, LIGHTNINGSLAM
    76) 2xAG, 1xAC = #9, LAZERPHAZOR _or_ = #24, BUBBLEBOT
    77) 2xAG, 1xSR = #39, CLUSTERBURST _or_ = #4, DOUBLESLAM
    78) 1xAG, 2xAC = #31, EVAPORTRON
    79) 1xAG, 1xAC, 1xSR = #24, BUBBLEBOT
    80) 1xAG, 2xSR = #39, CLUSTERBURST _or_ = #41, HEALTHPACK
    81) 3xAC = #22, STORMBLAST
    82) 2xAC, 1xSR = #43, RAPIDFIRE _or_ = #21, FASTFIRE
    83) 1xAC, 2xSR = #48, GLASSOR _or_ = #41, HEALTHPACK
    84) 3xSR = #44, PHOTOBLAST _or_ = #47, PIGGYBLAST

    ~~~~~~~~~~~~~~~~~~
    HIGH YIELD RECIPES
    ~~~~~~~~~~~~~~~~~~
    AC: (73) 1xBI, 1xAC, 1xSR = 5000, 5000, Gemx25, ACx05, ACx05
    AC: (74) 1xBI, 2xSR = 7500, 7500, Gemx20, ACx05, ACx05
    AC: (78) 1xAG, 2xAC = 4000, 4000, Gemx25, ACx05, ACx05
    AC: (82) 2xAC, 1xSR = 10000, 7500, 7500, ACx05, ACx05

    AG: (72) 1xBI, 2xAC = 4000, 4000, Gemx20, AGx06, AGx06
    AG: (77) 2xAG, 1xSR = 4000, 4000, Gemx20, AGx06, AGx06
    AG: (17) 1xPI, 1xBP, 1xAC = 4000, 4000, Gemx20, AGx05, AGx05
    AG: (57) 1xBP, 1xBI, 1xAC = 4000, 4000, Gemx20, AGx05, AGx05
    AG: (71) 1xBI, 1xAG, 1xSR = 4000, 3000, Gemx20, AGx05, AGx05
    AG: (76) 2xAG, 1xAC = 3000, 3000, Gemx15, AGx05, AGx05

    BP: (28) 1xPI, 2xSR = 7500, 7500, Gemx20, BPx05, BPx05
    BP: (54) 2xBP, 1xSR = 10000, 10000, Gemx20, BPx05, BPx05

    DG: (14) 1xPI, 2xBP = 4000, 4000, Gemx20, DGx06, DGx06
    DG: (34) 2xDG, 1xSR = 4000, 4000, Gemx20, DGx06, DGx06
    DG: (13) 1xPI, 1xDG, 1xSR = 3000, 3000, Gemx20, DGx05, DGx05
    DG: (30) 2xDG, 1xBP = 3000, 3000, Gemx15, DGx05, DGx05
    DG: (51) 2xBP, 1xBI = 4000, 4000, Gemx20, DGx05, DGx05

    Gem: (49) 1xDG, 2xSR = 7500, 10000, Gemx35, Gemx35, 7500
    Gem: (80) 1xAG, 2xSR = 7500, 10000, Gemx35, Gemx35, 7500
    Gem+Coin: (83) 1xAC, 2xSR = 15000, 12000, Gemx35, Gemx35, 12000
    Gem+Coin: (84) 3xSR = 15000, 12000, Gemx50, Gemx50, 12000

    SR+BP: (18) 1xPI, 1xBP, 1xSR = 5000, 5000, Gemx25, SRx03, BPx05
    SR+BP: (35) 1xDG, 2xBP = 4000, 4000, Gemx25, SRx03, BPx05
    SR+Gem: (63) 1xBP, 1xAC, 1xSR = 12000, 12000, Gemx35, SRx03, SRx03
    SR+Gem: (64) 1xBP, 2xSR = 12000, 12000, Gemx35, SRx03, SRx03

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    STRATEGIES: Use the Lab to Fill the Materials Silo and Earn Gems
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    – – – – – – – – – – – – – – – – – –
    AS MENTIONED ABOVE, THE GEM YIELDS HAVE BEEN REDUCED TO 40% OF THE PRIOR LEVEL, AND THE SILO CAPACITY IS SMALL, SO THE STRATEGIES BELOW ARE MUCH LESS EFFECTIVE !!
    – – – – – – – – – – – – – – – – – –

    If you use the highest yield recipes identified above, and then if you get COINS, ALWAYS spend gems to RETRY, you get an average output as follows:
    R-Yields 1

    If you play around with this table, you will find it is difficult to design combinations of recipes which end up being positive, on average, for all materials. On the other hand, this method does have a positive yield for gems. For just one example, you can combine running recipe #54 once, plus recipe #34 twice, plus recipe 35 four times, and you will have an average yield from these 7 recipes, of 1xSR and 32.333 gems.

    If you change your strategy, to ALWAYS reject coins, and in addition, reject gems IF you get them on the first try (unless you are purposely trying for gems with recipes 49, 80, 83), then the average yields will be:
    R-Yields 2

    With this strategy it is much easier to design combinations of recipes to build up all materials in your silo (except BIRDIUM and PIG-IRON, as there are no recipes that yield these items). This is done with a small cost, on average, in gems. However, you can then rebuild those gems, with recipes # 49, 80, 83.

    Here are some suggestions for maximizing the lab:
    – Use 76 (AC) and 78 (AG) to rebuild these two items. Net cost is only a few gems.
    – Use 34 (DG) and 54 (BP). Net cost is SR and gems.

    – Gems + SR: a lot of people like recipe #63 to rebuild gems and SR, but it uses BP + AC. Consider instead, using 35 for SR and 49 for gems. This alternate combo takes advantage of the fact that 35 uses DG which is easy to obtain and does not consume BP on average, and then 49 also uses DG, which again, is very easy to rebuild with 34.

    Here is a comparison of the average output from these two alternate strategies. The actual number of times running each recipe is not as important as their ratios.
    Yield Comparison

    In addition, the condition of *your* silo and how many gems & coins you have or need, matter a lot. Clearly if you’re short on gems, you’ll modify the above to suit your situation. In fact, if you’re short on coins and in a hurry to rebuild them you can completely redesign the above, aiming for maximum coins with the least investment in materials or time rebuilding the materials used.

    ~~~~~~~~~~~~~~~~~~

    An up-to-date Excel workbook of all this and more can be found HERE.

    ENJOY !!

Viewing 25 replies - 1 through 25 (of 230 total)
  • Replies
  • sal9
    @sal9

    @avip2u That an awesome list, thanks

    GrimmJow
    @grimmjow

    @avip2u
    Is there a link between the used elements and the energoticon which can go out of it?

    Optimus_Pig
    @optimuspig

    Sound complicated.

    I think I’ll just keep on playing v1.5.19 for as long as I can, especially if Rovio hasn’t fixed the latest crashing bug.

    Vannie5555
    @vannie

    This is all new to me. What level do you encounter Energonicons?

    Scott
    @fsck101

    I must say, I got the 3-star Photoblast (using 3 SuperRariums) and it is pretty amazing. It takes out the walking mortar towers quickly. Along with a good buddy, you can pretty much wipe out everything.

    wrw01
    @wrw01

    How does one obtain the two new Blues?

    wrw01
    @wrw01

    Thanks 20Q for the advice and I was able to find one of the characters. Thanks again

    gnunnally
    @gnua-ly

    What is the function of the 3 stars under each Energonicon? How do you enable more stars for each Energonicon?

    DawniJeann
    @dawni-criswell

    (In this order, if that matters?)

    #31 – EnergyBlast – Badness Processor, DeceptiGear, Pig Iron
    #34 – StoneCutter – 3 Badness Processors
    #47 – PiggyBlast – 3 Super Rareium

    FYI – AngerChip, AutoCog & Birdium = 2000 Coins, 3000 Coins, 15 Gems, 3 AngerChip or 2000 Coins (no EnergonIcon)

    2nd Edit: You CAN get repeats of EnergonIcons you already have :-(

    Optimus_Pig
    @optimuspig

    How useful are these things?

    Has Rovio increased the difficulty level again so that we kind of need to have them to survive node runs?

    DawniJeann
    @dawni-criswell

    Some seem totally useless, while others are pretty uber

    #39 PhotoBlast 3 stars Badness Processor x 2 & Anger Chip x 1

    Someone else in ABTDP (Angry Birds Transformers Daily Players group on FB) got same with 3 Super Rareium

    Destroys multi walking mortar towers in a single shot – VERY useful in the harder desert nodes that were previously deemed Skywarp material for me

    It seems we do not get duplicates, so if you already have EnergonIcons for a specific recipe (may be several for same combo of materials), then you get either coins, gems or materials.

    is6601
    @is6601

    I add useful ones here. They are really cool!
    #41-Glassor-2 Super Rareiums and 1 Anger Chip
    I strongly recommend this AWESOME energonicon. It fires Sentinel Prime’s attack with higher fire rate.
    #46-Lavatron – 2 Super Rareiums and 1 Badness Processor
    This one is also AWESOME one. It fires fire ball like Cannon Tower with moderate fire rate.

    Optimus_Pig
    @optimuspig

    @20qmindreader

    OK, thanks.

    Still, I think I’m going to sit tight and see how far I can get without updating for the time being.

    Unless someone can provide me with compelling reason to update, I’m quite content to stick with the current game-play and not have to learn something brand new to play this game.

    Optimus_Pig
    @optimuspig

    So it looks like the new energonicons replace the old special abilities of Shield, EMP, and Airstrike, is that correct?

    Are the old abilities still available by default, or do we have to pay for these as well now?

    Sumit Arora
    @sumitarora15

    They are available by default and you don’t have to pay for them!!

    Optimus_Pig
    @optimuspig

    Thanks for the heads-up.

    So are the accumulation rates of special materials from running missions similarly increased, or is it going to be a massive slog to get the increased numbers of materials?

    Optimus_Pig
    @optimuspig

    “The original three are available for free, at least I don’t recall having to collect them Under the Dome (short term memory shot :) When you go to play a stage, you can choose whichever energonicon you want before choosing a buddy.”

    Does this mean that I can now choose the Energon Shield for any TF, even the ones that previously employed either the EMP or the Airstrike?

    aVIP2u
    @avip2u

    I will be editing the main post later today. I seem to only be allowed one per day, then it locks & awaits moderator approval. I read the FAQ, and this is due to numerous links (which are only back to the pictures in my ABN album), but I guess it still triggers the “lock”.

    I have a LOT of new pics etc.

    Optimus_Pig
    @optimuspig

    “I seem to only be allowed one per day, then it locks & awaits moderator approval.”

    Yeah, I noticed that. Every once in a while, the Jenga sticked thread locks down and it’s always after one of your comments!

    epicbird
    @filipersr

    #11 – Evaportron – 2x Anger Chip and Birdium

    drewish
    @andrewmarlor

    #10 Powerbot 1 SR + 1 star cog + 1 pig iron
    #12 Enerbot 1 SR + 1 Ba Processor + 1 star cog
    #20 Bubblebot 1 SR + 1 anger chip + 1 birdcog

    GrimmJow
    @grimmjow

    @avip2u

    Do you think that every Energonicon obtains with single one combinations possible?

    I used 3 AngryChip (i think, I don’t know the english name of this materials but it’s the third of Bird, like Bad processor) and I always have same Energonicon who appeared : Fulgurotron (#29).

    After obtaining, I redid the same combination : no more proposed Energocticon.

    Your opinion ?

    DawniJeann
    @dawni-criswell

    Same Combos (recipes) will have 1 or 2 EnergonIcons. After receiving all EnergonIcons for same combo, you will receive either coins, gems or material (one of the materials used), i.e., using 3 Super Rareiums, you will get coins, gems or 5 Super Rareium. Spending 3 Badness Processors, same coins, gems or 5 Badness Processors.

    The higher the level of materials spent, the higher the rewards in gems, coins & the amount of materials.

    aVIP2u
    @avip2u

    Some combos or recipes yield more than one Energonicon, and some Energonicons can be achieved via more than 1 combo. Ideally we would create a complete map or cross reference, but, even if we only partially figure this out, as long as we’ve found 1 combo for each of the 48, we’re good.

    After a particular combo is used and the Energonicon is obtained, than that combo will no longer generate that Energonicon. You *can* get a duplicate Energonicon from some other combo, just not that one. If the combo is one which yields 2 Energonicons, then grabbing the first one means if you re-run that combo, you’ll then get the second one, and after grabbing that one, you will then only get coins/gems/materials.

    Some of us are collaborating to get all this pulled together. There is such a flurry we are behind in documenting and posting it.

    I do have pics of all four pages, completely filled in, and I have pics of all 48 individual items. I don’t yet have all the recipes (people dont always record their efforts) but we have a LOT of them. This will go into a spreadsheet which we will release ASAP and then updates of same will be made available.

    There is a LOT of activity about this on the FB group page for ABTDP’s.

    GrimmJow
    @grimmjow

    @avip2u

    I established all the possible combinations myself.
    I am going to try them one by one and to see what it gives.
    The only question I ask myself is to know if the order of entrance of materials is important ?

    For example X X Y gives it the same thing as Y X X ?

    If yes, there is 64 combinations possible.
    Have you the same number ?

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