Home › Forums › Angry Birds Epic Forum › Why doesn't Druid ever buff?
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7 years, 9 months agoJamairoqui@jamairoqui
On autoplay, all of the other Matilda classes, and every other class for that matter, buff like crazy. In a lot of cases, you can have a pig that could be knocked out by one more attack before its charge bar fills, but the bird will buff instead of attack. Except Druid. Druid never buffs. I’ve watched dozens of autoplay rounds using Druid, and I have never seen her buff. (She also never is the one to use the rage chili to heal.)
Anyone know why that is? What is the algorithm they use to determine whether a bird buffs or attacks on autoplay?
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burbman@burbman
Another class that I haven’t seen buff on autoplay is the Cannoneer, and I have watched A LOT of autoplay battles! Can’t think of any others, but there are certainly some classes that buff more often than they attack, others seem more balanced.
Coach MP@coachmpWhen i auto play mouth pool with chuck rain bird and bomb the pick pocket one. Chuck is ALWAYS buffing. Even if everyone has full health, he heals them all again. Not attacking. No. Why would he do that. That would make sense. Nope, just healing birds, for no reason. =Shaking my head=
Jamairoqui@jamairoqui@burbman Put Stoneguard and Skulkers together and it is a full-on buffaganza.
@coachmp Rainbird is particularly bad in that regard. Witch is another one that buffs a lot. But if you’re autoplaying rain pool to mine snouts with pickpocket, you don’t want any of the other birds knocking out the pigs. You want to maximize the attacks from Bomb. So Lightning Bird is a better pairing for that, since when he buffs Bomb, Bomb attacks, giving another chance for pickpocket to proc.I was thinking it would be clever to pair Bomb/pickpocket with Druid for running Cave 9 on autoplay. If Druid continued to heal Bomb when he took damage, it might be a way to continually mine mastery, since the pigs would keep coming. But I think Chimera/Rovio thought of that, so they made it so Druid never buffs.
You can get a similar effect if you use Cleric, but since she has to attack to heal, her and bomb clear each level rather quickly.
burbman@burbman@jamairoqui – Frost Savage with pickpocket set paired with rainbird can pick up a lot of snouts and mastery in cave 9. Frosty is another buffalicious class which allows for many pigs to join the battle. I think I counted over 40 in one five wave battle.
Jamairoqui@jamairoqui@burbman My Rainbird is already 70/70 so I won’t be trying that anytime soon, but I might try pairing Frost Savage with Cleric. Right now I’ve got Spies paired with Stone Guard and that doesn’t work too badly. I’ve got Steel Wall on Stone Guard and that tames the pigs’ attacks a little, and Spies buffs each just enough to keep them alive until the end. The pair average around 140 mastery per run, and it takes maybe 5 minutes.
burbman@burbman@coachmp – Cave 9 is any of the levels in Chronicle Cave #9, preferably one with five waves (I prefer 9-5 or 9-9). The cave effect in cave 9 is that an additional pig joins the battle every couple of turns, so the key is to have a lineup weak enough to allow several pigs to join the battle, but strong enough to win. Mastery can be as high as 200 per bird, but averages about 115. Snouts are not as good as Mouth Pool on average, but the wealthy rogue does show up with some regularity, so still a solid number.
DD@toolow@jamairoqui
I just saw my Druid buffed. It happened while my birds are somewhat low on health. Perhaps the buff depends on birds health and have a relative low probability of triggering.My bad, it was a chilly rage.
Jamairoqui@jamairoqui@toolow I never saw Druid use the chili rage even once. So you were doing better than me. I think she doesn’t buff because if she did, you could just set up on a 5-stage level in Cave 9 and grind a class from M1 to M70 in one sitting since the pigs would just keep coming, Druid would keep healing as needed, and the other bird would keep killing a pig at a time. (Ok, not M1, most likely since you can’t get to CC without leveling up a little, but you get the picture. It would be awesome.)
@coachmp You can make Cave 9 pay out almost as much in terms of snoutlings per minute if you run Pickpocket with Bomb on autoplay. Bomb gets so many attacks that the Pickpocket effect processes a lot. And the mastery is better in Cave 9. So for autoplay, a 5-stage level works better than Mouth Pool. Mouth Pool is better if you have that one pig friend that gives snoutlings on every attack. The other good thing about Cave 9 is there are several 5-stage battles so you can have a little choice as to which resource set you get. They all pay out about the same mastery/snouts, so you can choose between bananas, chilies, cherries, or snow apples. If you care about that sort of thing.burbman@burbman@jamairoqui – that would be one LOOOOOOONG battle if it worked out that way! I think use of the chili would cut each wave short though.
DD@toolow@jamairoqui Well, if Druid buffs at all, it’ll probably not that often if the behaviour of other birds are to go by, with the exception of Rainbird. As it were, I suppose Paladin + Rainbird might have a decent run?
Jamairoqui@jamairoqui@burbman It would take as long to grind that many levels in one long battle as it takes in a cumulative sense over many shorter battles. But the rage chili wouldn’t necessarily shorten the time for clearing a wave for Blues or Red (although it would make a difference for Chuck or Bomb). You would use a set with no AOE damage for either so they killed at most one pig per attack.
Maybe the battles wouldn’t go on forever, but it would take a while. Except Druid never buffs.
Gabee1611@gabe-nestorI wish autoplay would just attack with all the birds all the time.
KennyMcC@kennymcc@jamairoqui
I can confirm that. They imrpoved Druid for auto-play, so she no longer using defensive ability. Any bird that uses defensive ability is wasting of possible attack in auto-play. I made suggest to Rovio to have option to disable all defensive abilities of all birds in auto-play, but they did not realize it. Rainbird is the worst possible Bird/class for autoplay. Best are Paladin, Samurai, Cannoneer, Wizard, Mage because they do always attack on auto-play (now including Druid).Coach MP@coachmpSo, now the question is should I use Mage or wizard? Both are at the same mastery level currently. Which one is more valuable?
RedYoshi45@smwforever45Funnily, months ago I did a table about this matter.
I would like to add to @kennymcc’s list: I also never saw Princess, Berserk and Marksmen using support abilities on auto-play. The only class I found to be really bad in that regard was Rainbird.
@coachmp
If you know there will be no more than four pigs in a wave (for example when facing Brutes or Shamans), definitely choose Wizard.
Otherwise, go for Mage.burbman@burbmanFunny how in cave nine, I would prefer a bird with a healing buff to buff every time to prolong the battle as long as the other bird was sufficiently strong to eventually win, but in pretty much any other case, the opposite is true. Good vs. Bad is really relative here.
KennyMcC@kennymcc@smwforever45
Yeah u r right, I forgot to write Berserker. It seems that Princess and Marksmen stopped to use their defensive ability since some patch, so they can be used quite effectively in auto-play too.
@coachmp
Wizard is best class for Chuck in many ways. In some minor situations other classes can be useful too, but Wizard is most universal!KennyMcC@kennymcc@burbman
I have a simple rule for this :) I use auto-play for easy and weak battles so there is no need to think how to win (it is quite impossible to lose) and I need to defeat enemies as fast as possible (all defensive abilities are useless in such situation). I use it for snoutling and mastery farming. Harder battles are not good for auto-play, u usually need to think a little bit when making these battles.Coach MP@coachmpI hear/read lots of good things about wizard. My wizard is level 37 mastery. My rainbird is 48. I prefer rainbird because he can heal, cleanse, and bring back a knocked out allie. But i see how wizards damaging effect against enemies is good… Maybe after he levels up 11 times I’ll switch over.
Coach MP@coachmp@burbman Thanks so much for the mastery tips! This may be the wrong place to be posting this… but i’m cool like that! Cannoner and Mage on auto play for mouth pool=farming snoutlings like a beast! Taking my favorite sets through cave 9-5 and yes average of 120 mastery per go at it. I tried cave 9-9 but found the mastery average to be lower, 100.
So here is my question, is cave 9-5 the best spot to farm mastery? Best=fastest level to beat 5 waves, best mastery given? thanks all!
burbman@burbman@coachmp – Honestly, I found all of the five wave levels in cave 9 to be pretty much the same. They vary quite a bit in mastery per play due to the random nature of drops by each pig, but in the long run I think you would see roughly your 9-5 results to be the norm for any of them, and the level does complete pretty quickly.
Ckd@ckd1@burbman do you remember when you were in disbelief regarding my cave 9 findings? I am glad to see it is panning out for others. FYI I managed to have the 3x and rainbow riot where it fills rainbow bar double coincide. With the LC Rovio refunded I managed to get every set item for birds and banners with what I already had. I have 3 mythic emblems thorn wall, shroud and resurrection. My go to paladin dragon sea dog finisher lightning bird last will blessed set on banner with mythic thorn wall
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